![]() In squares G5-H6, the balcony and its surrounding areas have been redesigned. ![]() Through this chamber one can attack enemy vehicles in squares J3–J4, just like in the uppermost base. In squares H6–H7, part of the mountain has been removed and cleared of vegetation to open a small chamber for those holding the anti-tank position (the balcony in square H8). The terrain has been changed, new covers have been created, and finally, the play area has been expanded. ![]() In squares C7, D7, and D8, the collision zone for heavy tanks has undergone a complete overhaul. The shoreline position in the E0 square, which facilitated control over the entire entrance area to the lowermost base, has been removed.īalcones and covers have been added to square E9 to allow for firing from medium and long distances. Intermediate covers have been added at the intersection of squares F9–F0 and E9–E0 which will allow vehicles to advance to the lowermost base capture circle more safely. The firing position for attacks along the 9th and 0th verticals has been removed. In square H8, the height of the hill has been reduced so that the lowermost team can take up anti-tank positions faster and more efficiently. The hill in the south often used by snipers and arty was significantly reshaped, and it is no longer possible to shoot at the bridge from the top of its northern counterpart. ![]() A lot of lines of fire that previously allowed for hitting vehicles en route to positions at the start of battle were blocked. The zone for heavily armored vehicle clashes was expanded and refurbished. Mountain Pass received multiple augmentations to improve the quality of life for both sides. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |